{Exclusive} Michael De Luca Boards Adaptation Of Post-Apocalyptic Video Game “Metro 2033”



〉 De Luca and Solipsist are breathing new life into the Moscow-set post-apocalyptic adaptation.

The mega-popular first-person-shooter game METRO 2033 will get another shot at a feature adaptation. Michael De Luca is teaming up with Solipsist Films to bring the property to the big screen, eyeing a potential franchise in the vein of Mad Max and The Hunger Games. Solipsist’s Stephen L’Heureux is producing, with and Eugene Efuni executive producing. They’ll be working off of a script from

Based on the novel of the same name by , Metro 2033 is set in post-apocalyptic Moscow twenty years after the few survivors of a massive nuclear event took refuge in the depths of the Moscow Metro, where they built a city-state civilization and raised an entire generation underground.

The feature adaptation of Metro 2033 had previously been set up at MGM with Gran Via producing.

The game is played from the perspective of Artyom, a man who has never ventured beyond his Metro Station-City limits until a fateful event sparks a desperate mission to the heart of the Metro system. His journey takes him from the forgotten catacombs beneath the subway to the desolate wastelands above, where his actions will determine the fate of mankind.

First published in Russia in 2002, the best-selling Metro 2033 has spawned a four-book series and a massive transmedia universe. Developed by 4A Games and released by Microsoft Windows and Xbox 360 in 2010, the game was praised for its horror elements, detailed environments, and appealing plot. A sequel, Metro: Last Light, was released in 2013, though its story does not follow that of the second novel, Metro 2034.

Through his banner, , De Luca has produced Fifty Shades of Grey, The Social Network, Captain Phillips, and 21. He and Phillips both served as executive on Syfy mini Childhood’s End and previously worked together on Moneyball. Solipsist produced Sin City: A Dame To Kill For, the sequel to 2005’s adaptation of Frank Miller’s graphic novel.


Katia Juanita | Staff