by: Donna Whitehead
“Thief” is not the first stealth game that Prime Universe has adapted. Askarieh produced the 2007 film “Hitman,” starring Timothy Olyphant and Olga Kurylenko, based on the video game of the same name. A reboot entitled “Hitman: Agent 47” is currently in production. Vertigo, meanwhile, is coming off its own successful adaptation, “The Lego Movie,” which grossed almost half a billion dollars worldwide and met with enormous acclaim from audiences and critics alike.
The “Thief” games follow the sarcastic antihero Garrett, a trained, well, thief. Garrett lives in the unnamed, medieval/steampunk City, which is controlled by three competing factions: the chaotic Pagans; the order-obsessed Hammerites; and the Keepers, who try to maintain the balance. Orphaned and taken in by the Keepers at a young age, Garrett later strikes out on his own as an unallied thief. The first game in the series, “Thief: The Dark Project,” details Garrett’s attempts to procure a mystical gem called The Eye for a mysterious Pagan collector.
I’m not a big gamer, but “Thief” is one of those games that makes me wish I were. When the first game was released in 1999, it was praised for its expansive and unscripted setting, its innovative use of sound in gameplay, and the suspense created by its emphasis on stealth over fighting. Since then, it has remained critically and commercially popular, earning spots on several gaming industry “best of” lists. But the challenge with video game movies is bridging the gap between what’s interesting to play and what’s interesting to watch. Hopefully, with the right creative team, “Thief” can make the jump.